Web18 de nov. de 2010 · OpenGL OpenGL: Advanced Coding Andreas_K November 18, 2010, 4:25am #1 Hi, I render clouds using glBlendFunc (src_alpha, one_minus_src_alpha) Clouds are white textures. The clouds have transparent borders. Rendering on the background works good. But when a cloud border is rendered on top of another cloud I get a shadow. Web4 de mai. de 2007 · You should use DXT1 for compressing Black and white textures, beacause it needs only 4 bit per texel. Other textureformats with 1 bit / texel aren't supported in hardware or need 8 bit for a single color (luminance or alpha). Lumina platform independent GLSL IDE This topic is closed to new replies. Advertisement
Simple OpenGL texture glitches and Pixel Perfect questions.
WebMake sure you use GL_CLAMP_TO_EDGE for texture wrap mode. Make sure you offset your texture coordinates with 1/2 pixel, because in OpenGL the texel origin are defined to be the bottom left corner of a texel. That means that the exact center of a texel is located at [S'+0.5, T'+0.5] where S' and T' are the unnormalized texture coordinates. how many series of magnum pi
LearnOpenGL - Textures
Webtexture is all white in opengl! when I bind my texture in opengl to a square, it just displays as a white square. Here is the code, what are the possible causes of this? Code: ? I … Web2 de dez. de 2024 · OpenGL texture shows as a white square Ask Question Asked 3 years, 4 months ago Modified 1 year, 10 months ago Viewed 626 times 0 I am trying to draw a simple 32x32 PNG image using SharpGL and OpenGL 2.1. Despite many hours of searching, reading answers to similar questions, nothing could solve my issue. The … Web9 de abr. de 2024 · Now both textures are distinguished via last attrib pointer, one float 0.0f for first texture, 1.0f for second one (and are converted to int to be used as index inside shader). But in the output, only the first one, namely the logo.png (as it is set first via Bind2DTexture (0, logo_id); will be drawn, whereas chessboard.png will not. how many series of luther are there